Thursday, 25 February 2010

Week 5 - Movement of the Biped

Update: I have decided to now make my character struggle along with a heavy weight and then fall backwards with it. I think this will be more believable due to the start position of my biped - he is leaning back to try and counter the weight. I feel that dropping the weight forwards would be very unrealistic.

Today I added some more to my biped. I made his body more natural looking by adding a Turbosmooth Modifier, and attached the shorts and shoes to its body by using the Physique Modifier.
At first, I had trouble attaching the shoes to the feet because the envelope was overlaping the other shoe. After spending quite a while tweaking the settings, I finally found out by moving the legs further apart, I was able to attach the shoes without a problem.

Here is my character in his starting pose ready to start his staggered walk whilst holding the heavy object.




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