Thursday, 25 February 2010

Week 5 - Movement of the Biped

Update: I have decided to now make my character struggle along with a heavy weight and then fall backwards with it. I think this will be more believable due to the start position of my biped - he is leaning back to try and counter the weight. I feel that dropping the weight forwards would be very unrealistic.

Today I added some more to my biped. I made his body more natural looking by adding a Turbosmooth Modifier, and attached the shorts and shoes to its body by using the Physique Modifier.
At first, I had trouble attaching the shoes to the feet because the envelope was overlaping the other shoe. After spending quite a while tweaking the settings, I finally found out by moving the legs further apart, I was able to attach the shoes without a problem.

Here is my character in his starting pose ready to start his staggered walk whilst holding the heavy object.




Thursday, 18 February 2010

Week 4 - Character Ideas... Cont

Today I have decided to use the basic biped for my animation and attach some clothing to it. This is because I feel that I will spend to much time modelling and not enough time animating my characters emotions if I create a character from scratch.

I plan to use anger as the emotion for my character. An idea I came up with was to have him carrying some object and dropping it on his toes, this would cause him to hop around in pain before becoming angry.
Below are some screenshots of my character so far, I will add more information on the character each week.









Week 3 - modelling a character

This week we were told to start on our character. It could be as simple or as complicated as we liked, but we would not be graded on our moddeling ability. It was for this reason that I decided to construct a simple character.

I started with a box and by using just extrude and Turbosmooth, I was able to contruct a very simple character which (after some fine tweaking) would be ready for boning...... Pardon my French.

Below is my step by step screenshots of the extruding process:




And after some fine tweaking, here is my character:










Monday, 8 February 2010

Introduction to Modelling

In week two we were introduced to primitive human modelling. Although the biped is a pre-boned skeleton, it gives you very little options in regards to tweaking the characters image.

By creating a model from scratch, you can easily tweak and modify the character before rigging and boning. Below is my first try at creating feet and a pair of legs. I think they came out pretty well, especially my buns of steel!