Thursday, 28 January 2010

Basic Biped Movement

Today we were introduced to the module and told what we were required to do.
In order to produce a rigged, moving character we were shown how to use 'Biped', which is a pre-rigged character in 3DS Max. This can be found by going to Create> Systems> Biped.

We then tweaked the character to resemble whatever we wanted; male, female or skeletonm whether it had a ponytail or not, how many fingers and toes. First impressions seem to show that Biped has quite alot of options when designing the structure of your character.

I decided to play around with my character and try to get it to walk. Using the 'create multipe footsteps' option, I added 10 footsteps, then activated them and played through the timeline. My character walked like a pro!

I then attached a head to the skeleton. I did this by selecting a sphere, placing it on the skull. I then went to Modifier> Physique and attached it to the Node (which in this case was the top of the neck).

After playing around for a while, I created this chap below!!

1 comment:

  1. Nice animation, look forward to seeing the whole thing when done. Was it hard to place the footsteps on the different heights?

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